The hardcore fans don’t seem to care much for story, and why would they when the frantic sword and gun-based combat is so immediately satisfying? DMC4’s strength is the brawling – combo-focused and progressively complex, the onus is on juggling enemies and moves to get your style rating as high as possible.īesides his sword (Red Queen) and pistol (Blue Rose), Nero’s party piece is the Devil Bringer, his corrupted right hand. Which is kind of the point of this series. He seems the sort who’d rather be a cocky asshat than step up to the plate, but gets involved anyway when what passes as plot development starts throwing demons at him for no reason at all. Like Dante and Vergil, Nero is a Nephilim – half-angel, half-human – whose destiny to save the world is all too much like hard work. The nonsensical plot kicks off with protagonist Nero killing demonic monsters in a gothic city for reasons best-known to (and apparently kept mostly secret by) Capcom themselves.
#DEVIL MAY CRY 4 SPECIAL EDITION PSN SERIES#
One of the many triumphs of Ninja Theory’s controversial reboot was a coherent, well-written and well-delivered story, and revisiting older games in the series makes me wish it had always been so. It’s just that there’s only so much style-over-substance bombast you can take before your aching brain starts longing for something, anything, to actually make sense. That’s not to say that DMC4 is a bad game. All I know for sure is that what felt to me like a repetitive, slightly soulless sequel-too-far in 2008 still feels a bit like one now. Oddly, it seems that’s what Capcom may have done, choosing to re-release Devil May Cry 4 over the superior third game. Given the overall calibre of Capcom’s Devil May Cry franchise, you’d think you could just throw the “definitive edition” dart blindly into the pile and dress up whatever you hit for an instant runaway success.